This session will demonstrate how to use the free software Twine to create a simple story-driven videogame with no coding knowledge. Dr. Sullivan and Professor Rucker are instructors at Marshall University and help coordinate the annual SCORES Digital Humanities contest. In this presentation we will
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demonstrate to teachers how they can develop narrative-based videogames with their students. We will also discuss ways instructors can develop Twine games to deliver instructional content. An overview of the free Twine software used to make the game before walking attendees through the process and sharing some student-created examples. Attendees are invited to bring their own laptops or tablets to follow along and build their own short games.
Presenter: Nathan Rucker, Marshall University Nathan has been an instructor at Marshall University, where he received his Masters, since 2016. His interests include pop culture and digital technologies. He has been helpful in introducing general education majors to Digital Humanities through his Advanced Composition and general education-focused literature courses.
Presenter: Margaret Sullivan, Marshall University Margaret is a Visiting Assistant Professor of English at Marshall University. Her research interests include British Modernist literature, queer and religious studies, and digital writing. Margaret has published in Virginia Woolf Miscellany, Literature and Theology, and The Journal of Religion and Film.
Regular Session
Topic Area: Pedagogy
Audience: Middle School, High School, Higher
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